After a hard day’s work is done we still try to find time to create our own games. Starting a new project is always tempting, finishing it is a hell. But once it’s released and someone out there enjoys it you just want to start all over again with one of the ideas you left in the oven.
Werewolf in L.A.
An American Werewolf in L.A. is our tribute to '80s arcade and classic beat'm'up. Created for the Isla Calavera Fantasy Film Festival 2019, which main theme was The Werewolf (with stelar guests like Rick Baker and David Naughton, both of them staring in the game), An American Werewolf in L.A. could be played in three arcade cabinets placed at the movies entrance. Also available for Windows!
Crossing Galaxies is a quite big and daunting project that we have had in mind for a while, so we are going to tackle it step by step. Starworm Raiders is the first (mini)game in this universe. It was designed and developed to be played against a friend, and revealed in the Indie Zone of the Tenerife Lan Party 2018. After more than 350 matches and 19 versions fixing bugs and balancing gameplay the game is now available for Windows, OSX and Linux. Fly your mining starship, harvest crystals from the skin of a starworm and reduce your competitors to spacedust to steal their cargo!
Inky Caps Clash
Inky Caps Clash is a local multiplayer game in which you must cover the ground in your team’s ink before the music ends. Free for all or teaming up: run, clash into your adversaries and paint it all!
Dale al Play
Evaluate the board, draw the best path, slide through enemies and break your own highscore. Simple but compelling!
Pixel Theory: Leviatán
When we were asked to take part in this project just for love (and a bit of fame and glory), we jumped in with both feet. An outstanding team, a great idea. Results could only be superb!
Published in 2012 for Android, it is the first game we tried with a free distribution model with advertisements.
Rain, Sand, Stars
With Rain, Sand, Stars we explored the design of a game divided into levels. The idea was to group, in turn, those levels into planet systems, each of which with its own inhabitants. Finally the game was published with one system, the Yaks’. We’d love to expand it someday. It seems young players love it!
Oddy Smog’s Misadventure
Our second game, published in 2010 for iPhone 3GS, is still alive in many devices. Up to now it is our favourite, the most complete and entertaining. The good critics it received encourage us to keep on creating games.
We set as an objective to create something simple and entertaining where music had a fundamental role. The result was better than expected and we still remember our surprise when we saw it published.
But also our frustration when it was removed from the store because it was never updated… Someday we’ll publish it again!