Applied games
Also known as serious games, applied games have an educational or divulgative purpose. They teach by doing through simulation and play, adding a layer of fun to the learning activity. After all, learning is all about fun!
Let's make a video game, together!
TL;DR: You need a game developer. We've been making and shipping games since 2009.
Video games are entertaining and stimulating. Properly designed, they will turn tedious tasks into something amusing, explain complex concepts through interaction and increase the advertising impact of a brand or product. There's no better way of doing something than having fun while doing it!
Also known as serious games, applied games have an educational or divulgative purpose. They teach by doing through simulation and play, adding a layer of fun to the learning activity. After all, learning is all about fun!
No matter whether it's virtual in-game billboards, brand-inspired characters or a fun challenge to overcome in exchange for real gifts, advergaming has a stronger impact on the user than classic passive advertising. Just because it's interactive!
Games are unique experiences. Make your users align their pieces, achieve impossible jumps, compete or collaborate to save the day while they enjoy a good story. We will design the perfect game to make your players have a good time!
We can take your game the whole way, from the first design sketch to launch, or plug into your team at any stage.
We can work as an independent contractor or become part of your team. In any case it's you and us: no intermediaries will be involved.
You have a clear idea of what to do? We can make it. You know what you want but not how to get there? We can help you from the early stages too.
Since the very beginning of our activity, all of us work from home. We are used to it, we love it. We know how to work remotely keeping productivity levels high.
Wherever you come from, we can work with you. We live on GMT, making it easy to meet no matter if you live in the West Coast or Eastern Europe.
These are the tools we know best, but we're not stuck in the past. When a project calls for something new we dive into R&D and cutting-edge tech, from computer vision and AR to whatever comes next.
We collaborated with PlayMedusa for a year on Creatures of Aether, an online card game, where they ported the game over to Steam/PC from mobile. They were outstanding in all aspects of the job, exhibiting superior knowledge of Unity and quickly understood the codebase. They proposed recommendations of game design, were extremely communicative and always were willing to go beyond what we expected. I could not recommend PlayMedusa enough.
Tako Boy Studios Creatures of Aether ↗
PlayMedusa is an absolute pleasure to work with. Not only are they quick, capable Unity developers, but they are excellent team players and troubleshooters. Rather than simply "building to the spec," they collaborated closely with our design team to make our Unity games as fun and engaging as possible. I look forward to working with them again!
Tom Mott, Creative Director Animal Island Learning Adventure ↗
Working with PlayMedusa has been a pleasure. They are true professionals and were involved in the educational video game they created for us from beginning to end. They brought to life exactly what we had in mind, exceeding all our expectations and adapting to every need we had. Thank you!
Translated from Spanish
Raquel Gamero Huri (FAD) ↗
Games we've helped design, build, port or ship together with other studios and clients.
If there is one thing we do like, it's video games. We grew up playing them, we still do, and now we make them too.
A retro-style beat 'em up. You're the werewolf, but there are worse monsters in Hell's Creek. Brawl your way through iconic American cities to reach L.A.
A one-screen arcade platformer and a love letter to the BurgerTime era. Lead a team of survivors through abandoned facilities crawling with bioengineered rats.
If there is one thing we do like, it's video games. We grew up playing them, we still do, and now we make them too.
We are a small group with more than 15 years of experience. We published our first commercial title in 2009 (Sound Juggler, iOS) and started offering game development as a service in 2011. We work on something we love, from home, with the flexible timetable that such a creative activity requires.
And we do this from a privileged place: the Canary Islands, a hub that brings together America, Europe and Africa, enjoying a mild climate throughout the whole year, fantastic beaches, wondrous mountains and otherworldly volcanic landscapes.
PlayMedusa is a small team working with a trusted network of collaborators built up over more than 15 years. Among us is a computer engineer with a PhD in computer vision, which powers our work with cutting-edge tech like computer vision and AR.
Tell us what you need and we'll find a way to make it happen. We'll work together on your design, scope and budget to build the game you have in mind.